Two weeks have passed, downtime that the party has spent recuperating and pursuing smaller tasks.
Golkir spends her time helping out at the many shrines and temples to the Sovereign Host scattered throughout Sharn. After weeks spent in danger and dubious company, it is nice to be back among believers. A fellow acolyte from her younger days passes through town and they talk for a while. While it is mostly small-talk and catching-up, Golkir learns that the temple has been continuing the investigation into the attack that set Golkir herself on the path of the paladin rather than the scholar. Among other things, they have learned that the group calls itself Montag.
Reginald scouts Sharn’s markets and workshops for a place to spend his hard-earned coin on a useful item or two, while also working on his new connections with House Cannith and doing smaller jobs for the dragonmarked house. Towards the end of the two weeks he is led to a workshop that, among other places, supplies House Cannith. There he buys a necklace with four Sending Stones. The following morning, he receives a letter asking him to join the search for a warforged named ‘Algo’ that is supposed to be hiding in Sharn. He is not the only agent working on the search, nor do they expect him to finish it up, just to assist where he can.
Fian drinks her way around Sharn, visiting a new taphouse or bar every night. One evening, the information broker Ellyra passes by, asking Fian if she has seen their fellow acquaintance Thomas Rutmar, to which Fian can only say that she hasn’t. Ellyra walks away without a word, leaving Fian to her drinking.
Zildar works in the city’s temple to the Undying Court every day and gambles every night, where he loses quite a lot of money with an incredibly unfortunate streak.
Thuun goes to Omex Arena in Middle Sharn where he spends time jumping between learning his way around a kitchen in their mess hall and fighting his way through ranking matches in the arena. Towards the end of the second week, he is inducted into a series of fights; an elf, an orc and a mysterious fighter only known as ‘The Beard’. Thuun beats the elf and the orc handily and invites the rest of the party to watch his third fight. The bugbear is introduced and strides into the empty ring. Next, the announcers call for The Beard, to which the crowd is markedly more excited than they were for Thuun. Out of the gate on the far side steps a grey-skinned humanoid clad in a simple loincloth and armed with a red-bladed glaive. What catches the eye, however, is that the creature’s iconic beard is alive, a mass of twitching light-green tentacles on its chin. It shouts in some tongue that Thuun does not recognise, and the fight is on.
The fighting is unconventional, as Thuun’s wild magic takes the form of teleportation, which he uses to teleport above the Beard and land on it from above. A swift series of polearm-strikes follow and, while Thuun takes some blows, he quickly emerges the victor. In the changing rooms afterwards he attempts to talk to the Beard, but the creature only promises him deaht via a message sent directly to his brain.
The next day, an elven woman approaches Reginald with a job offer. She wishes to cleanse the temple in Fallen of the corruption that has overtaken it since the district fell, and she was hoping for their help since they had been to the district before. After introducing the job, she introduces herself as Francine Beldriana. After a bit of haggling, Reginald says they will consider her proposal. She replies that she is staying at the same inn and to simply call for her when they have made their decision.
Thuun, Zildar and Golkir spend some coin on someone to facilitate purchasing some magic gear, after which Thuun buys some ingredients and spices for his new cooking kit.
The following day, the group travels to Fallen alongside Francine Beldriana. For the trip, the woman has put splint mail armour over her blue tunic and carries a greatsword. The sight of Fallen as they descend on the elevator is a familiar one, though the air is less oppressive than when they were last through. As they pass by the settlement, the people of Driftwood seem better off and the streets are less caked in grime and muck.
The district’s Temple of the Sovereign Host is as gloomy as the rest of the district and massive chunks of debris have fallen down and smashed through the walls and the ceiling. Before they enter, Reginald inquires about Francine’s combat ability. She replies that she is not as skilled as they are but that she can hold her own in a fight. Nevertheless, she intends to stay in the back line.
The space inside the Temple is massive. The damage and the gloom takes away some of the majesty, but it could never take it all. Long marble-covered avenues go along the centre of the space, flanked by small gardens visible through smoked-glass windows. The party ventures up the centre aisle until they find a recent corpse that is instantly familiar; it is Olfgrim, the dwarf that was with them at the very start of their adventures. Clearly dead for several weeks, his stomach has been sliced open by massive claws, and his axe lies on the ground nearby. Golkir attempts to assess whether he died fighting or was taken unawares, but the decay is simply too much. Zildar casts a spell to animate the corpse and it rises on unsteady legs with a vacant look in its eyes. Both Golkir and Francine appear troubled by the callous display, but make no mention of it.
As the group approaches the centre of the temple, they hear a bloodcurdling roar and the sound of stomping feet. They all draw their weapons and prepare for battle as an enormous wolf-like creature round a corner to the east. It’s deformed body is covered in patchy fur and one arm is horribly oversized. Deer antlers crown its head and it rears back and howls again before charging.
The fighting is swift and bloody. Even though the creature is massive, it cannot easily push past Golkir and Olfgrim’s animated corpse. The rest of the party attack from afar as it tries to slice through the frontline. It is quickly put down and collapses next to Thuun. The party begins to celebrate and approach before stopping in horror. The creature’s massive body twitches and spasms before its flesh tears open in gouts of blood and explodes, showering everyone nearby with steaming gore. From the devastated corpse rises a new opponent, a skeleton of black bone and green-glowing eyes.