Quip

Copy #2 – Stored in Rata Sum Dynamics Peacekeeping Vault #3

Personnel in charge of report procurement – *Classified*

Report MP-#214-D0914

by Inquest Dynamics Initiate Clexx

Submitted 22:35 16th March 1321  ( attached notation – 7 further reports concerning these items exist, but this text is the earliest known. Each report was written by a different Inquest Dynamics Initiate. Copies of all of these texts are to be stored alongside this report. )

 

Concerning devices –

  • Quintessential Universal Innervation Projector (notation: quip for short)
  • Chaotic Condition Transmission Device (notation: field name – chaos gun)

 

Table of Contents –

  1. Preface
  2. Capabilities of covered Devices
  3. Field Tests
  4. Practical Application
  5. Storage
  6. Concluding Note
  7. Footnote Appendix

 

Preface –

This report is submitted to detail the capabilities of the items concerning this report, namely the Quintessential Universal Innervation Projector, to be referred to as QUIP, and the Chaotic Condition Transmission Device, to be referred to as the Chaos Gun. Both these devices have been in development at the Rata Sum Council-assigned Dynamics Laboratory in the Thaumonova Reactor in northern Metrica.

This report will NOT cover budget concerns, supply and material procurement, combined-arms application or marketing.

Capabilities of covered Devices  –

QUIP –

Thaumo-condensed Liquid-Projectiles : QUIP does not use conventional solid ammunition such as conventional firearms. Unlike the LAPE1-Rifle designed by Statistics Peer Vuxxi, it does not use a thaumically created projectile. QUIP uses a thaumic charge stored in a treated crimson shard2 in the grip to condense the ammunition-liquid into a ‘solid’ projectile, also called a liquid-solid projectile and referred to as LSP, with greater aerodynamic and kinetic capabilities than any known make of conventional true-solid projectile. The ammunition-liquid cell is actually comprised of 2 different liquids stored in treated glass containers where the combination gives the LSP varying capabilities. The standard configuration which was used in field tests is a mix of compounds ARP3-013 and AP4-035, which allows the LSP to easily penetrate conventional personnel armour and do heavy damage to the target when the armour is negated. In the ‘Practical Application’-chapter, I will cover the other configurations we also tested during field tests. Other configurations are possible, but as known to any Dynamics Initiate, not all compounds react favourably when mixed. The LSP-ammunition stocks are finite, but a cautious estimate sets the ammunition count at some 2500 rounds, which taking QUIPs rate of fire into consideration should last a user 15 minutes of sustained fire.

In addition, the LSP leave an easily recognisable trail through the air when fired, resembling tiny flakes of coloured paper such as those thrown into the air during celebrations. This is thought to be a by-product of the liquid-condensation charge.

Thaumically Colour Code : After an accident during field tests, QUIPs grip had 2 thaumically treated crystal beads attached, that change colours depending on which compounds are stored in the LSP-ammunition cells. This allows any user familiar with the device to quickly determine what LSP-mixture his fellow users are applying to the problem at hand.

Thaumic Aura-Emittance : A by-product of QUIPs thaumic makeup, any user of QUIP is surrounded by a hazy purple or pink emittance that the development team have not yet found a way to disguise. It makes QUIP utterly unsuitable for conventional stealth or covert use, but can, circumstances permitting, distort the outline the user, giving him yet another edge over a potential enemy.

Chaos Gun –

Thaumo-Solid Construction : The Chaos Gun is not constructed from conventionally solid materials, but is instead a small thaumically charged cube which discharges a field of thaumic energy, which can be gripped and handled as though it were solid. This allows the weapon to have almost no weight, and the semi-transparent nature of the thaumic field allows the user to immediately detect complications inside the weapon. It does mean, however, that a field harmful to thaumic energies will harm the weapon, at least rendering it inoperable or at worst damaging it beyond repair.

Thaumo-Solid Projectile : Like the LAPE weapon series, the Chaos Gun creates its own projectiles from a thaumic charge stored in the Thaumo-Solid Construction cube. Because of advances in projectile-creation thaumic disciplines, the projectiles carry the same punch as the LAPE-Rifle, despite being the size of a pistol. Like the LAPE series, the thaumic projectiles lack the true punch of physical projectiles, but eliminate the logistics of ammunition.

Fields Tests – (attached note – not all field tests concerned with the original report are contained within this copy, only those deemed of certain value in understanding the relevant device’s practical capabilities )

Test MP-1152 : LSP, standard configuration, fired against charr-Iron Legion armour.

Aiming directly at front-middle of the armour – 2 solid hits for penetration, a further 5 shots glanced off as a result of the armour’s slant.

Aiming off to the front-side of the armour – 3 solid hits for penetration, a further 8 shots glanced off as a result of armour’s slant.

Aiming directly at rear-middle of the armour – 1 solid hit for penetration, a further 2 shots glanced off as a result of the armour’s slant.

Aiming off to the rear-side of the armour – 3 solid hits for penetration, a further 5 shots glanced off as a result of the armour’s slant.

 

Test MP-1195 : LSP, standard configuration, fired against minions of all known Elder Dragons5 6.

Orrian Risen –

  • 2 projectiles needed for penetration of chest area, subject not terminated.
  • 1 projectile needed for penetration of leg joint, 2 further for separation, subject not terminated.
  • 2 projectiles needed for penetration of shoulder joint, 4 further for separation. Subject showing signs of weakening, but not terminated.
  • 3 projectiles needed for penetration of braincase. Subject terminated.
  • Subject replacement.
  • Changed to acid configuration.
  • 1 projectile needed for destruction of braincase. Subject terminated.

Humanoid Branded –

  • 2 projectiles needed for penetration of chest area, subject not terminated.
  • 2 projectiles needed for penetration of leg joint, 4 further for separation. Subject showing signs of weakening, but not terminated.
  • 1 projectile needed for separation of shoulder joint. Subject terminated.
  • Subject replacement.
  • Changed to acid configuration.
  • 3 projectiles needed for penetration of chest area, subject not terminated.
  • 1 projectile needed for penetration of leg joint, 1 further for separation. Damage from chest area-test terminated subject.
  • Subject replacement.
  • 2 projectiles needed for destruction of braincase. Subject terminated.

Norn Icebrood –

  • 3 projectiles needed for penetration of chest area, subject not terminated.
  • 1 projectile needed for penetration of leg joint, 5 further for separation. Subject not terminated.
  • 2 projectiles needed for penetration of shoulder joint, 4 further for separation. Subject unconscious, for all intents and purposes terminated soon after.
  • Subject replacement.
  • Changed to fire configuration.
  • 1 projectile needed for penetration of chest area. Subject not terminated.
  • 2 projectiles needed for destruction of braincase. Subject terminated.

Destroyer Troll –

  • 4 projectiles needed for penetration of chest area. Subject not terminated.
  • 1 projectile needed for penetration of leg joint, 1 further for separation. Subject not terminated.
  • 2 projectiles needed for penetration of arm joint, 2 further for separation. Subject not terminated.
  • 3 projectiles needed for destruction of head joint. Subject terminated.
  • Subject replacement.
  • Changed to ice configuration.
  • 6 projectiles needed for penetration of chest area. Subject showing signs of weakness.
  • 2 projectiles needed for penetration of leg joint, 1 further for separation. Subject immobile, but considered capable of recovery.
  • 1 projectile needed for destruction of head joint. Subject terminated.

Test MP-1452 : LSP, standard configuration, fired against 1-inch powered Experimental Alloy SHP-013.

  • 150 projectiles needed for penetration.
  • Alloy replacement.
  • Changed to armour penetration configuration.
  • 120 projectiles needed for penetration.
  • Alloy replacement.
  • Changed to electrical configuration.
  • 10 projectiles needed for penetration.

Practical Application –

QUIP Configurations

  • Standard – ARP-013 + AP-035. Designed for use against combat personnel.
  • Acid – AC7-02 + AP-039. Designed for use against non-armoured or non-combat personnel.
  • Fire – INC8-054 + ARP-015. Designed for use against wooden or ice-attuned opposition. Caution advised – INC-054 is notoriously difficult to put out.
  • Ice – FR9-032 + ARP-015. Designed for use against fire-attuned opposition.
  • Electrical – SH10-043 + ARP-013. Designed for use against aether-powered machinery. If used as a liquid, can also be used for riot control.
  • Marker – FL11-03 + ADH12-032. Designed for the marking of targets during low-light conditions. Because of the distinctive projectile trails, this ammunition compound is rarely needed.

Because of QUIPs distinctive visual traits, it should not be used for any kind of covert ops unless sufficient concealment magic is available. The price of the materials used in the weapons construction, along with the complexity of the LSPs thaumic charge, makes QUIP unsuitable for mass production for anything but elite troops, as the weapon itself can easily be worth more than the soldier carrying it. Since LSP-ammunition does require some physical components, logistics is a factor that should be considered. QUIP has few moving parts and a trained user can separate all the important components in a minute, so maintenance is non-problematic, but the nature of both the LSP-cells and design of the grip makes QUIP unsuitable as an impromptu close-combat weapon.

 

Chaos Gun is comparable to the LAPE-Rifle in performance

 

Storage –

All functional prototypes of both QUIP and Chaos Gun are stored inside the Inquest Dynamic Laboratory at the Thaumonova Reactor in northern Metrica.

 

Concluding Notes –

QUIP is an excellent medium-to-short range sidearm or, circumstances permitting, primary firearm. In the standard configuration, it has good penetratiting capabilities and stopping power comparable to high-quality Iron Legion sidearms. The LSP-ammunition technology allows for both sustained fire over long periods as well as easing logistics by requiring low numbers of spare ammunition cells per fielded weapon. With the colour-coding, fellow users can easily coordinate configurations.

Footnote Appendix –

  1. Light Assault Personnel Expulsor.
  2. Referred to as a ‘Bloodstone Shard’ by Inquest Reachout Initiate Clark Rikkalson (attached note – Clark Rikkalson is a former student at Ebonhawke’s R&D-oriented workshops. ).
  3. ARmour Penetrating.
  4. Anti Personnel.
  5. Zhaitan, Kralkatorrik, Jormag, Primordus.
  6. The operation responsible for their capture is not covered in this report.
  7. ACidic.
  8. INCendiary. Also contains an adhesive.
  9. FReezing.
  10. SHocking. Also contains an adhesive.
  11. FLare.
  12. ADHesive.

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